16.06.2008, 01:34
Это из мануала ASR:
Quote:[SIZE=2]The ‘Force Feedback’ selection controls the Force-Feedback parameters for your particular controller, provided that you control system supports it. Straight from the ARCA Sim Racing beta team, the following values are recommended:
—FFB Type-Wheel
—FFB Effects—Full
—FFB Strength—(-100%)
Naturally, there has been quite a bit of speculation by many of us as to what a driver really ‘feels’ through the steering wheel in terms of road feedback. Certainly, the chassis communicates bumps and undulations of the racing surface to the driver due to the fact they are, for all intents and purposes, a part of the chassis due to the rigorous safety device known as the ‘seat belt’ (not a conventional seatbelt, of course, but one that is secured at more than one location around the driver with the intention being to keep the driver as motionless as possible), thereby making the driver practically another part of the chassis.
The steering wheel, however, is aided by a power assist system not unlike those found in pretty much every passenger car on the road today. As a result, not a lot of driver input—provided the car is not all over the road—is required to change direction, nor is there a great deal of road feedback being felt. It sounds extremely counter-intuitive—heck, my little G6 (and Former Monte Carlo) communicated road bumps and what not just fine—but that is what the real drivers are telling us: There isn’t that much feedback, and, in fact, the Force-Feedback many of us are used to is not quite the way it really is inside an actual race car.
Of course, in a stock car, there is resistance when steering inputs are made, power steering or not, since it takes a bit of muscle to haul a 3,500lbs stock car around the banking at Daytona, but it is nowhere near the effort required when, back in the ‘old days’, there was no power assist, and drivers often chose a higher racing line as that required less effort than hugging the inside turn of a fast oval like Charlotte, or Atlanta in a 1967 Chevy of Some Sort.
The Sim Factory, however, recommends the following if you’re a purist: That the Force-Feedback setting is turned completely off, and the centering spring force is used instead. You can configure this in your ‘Windows Controller’ setup utility. This setting should deliver a feel about as close as you can get to a real stock car.
But, as always, it is all up to you—ARCA Sim Racing is all about bringing you the most realistic stock car racing experience to date … on your terms. Don’t be afraid to experiment, you won’t break anything! And don’t forget to visit the official forums for news, tips, hints, and answers to any of your questions.
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