20.01.2010, 13:01
Cars / Physics
- Some improvements and fixes have been made to the collision system. In particular, the player car's chassis should interact far more correctly with the ground surface. Also of note is that curbs seem to be more drivable.
- The anti-stall automatic clutch aid has been improved. (Although all our motors still can't actually stall)
- Drafting now actually reduces your car's downforce, not just drag.
- Atmospheric conditions used by the physics are now responsive to altitude, instead of being sea level all the time. At higher altitude tracks there will be properly reduced engine power and aerodynamics effects.
- Engine power has been recalibrated to match dyno reference conditions, which results in a couple of percent more power when near sea level.
- Engine throttle response is reworked to more correctly match how real motors respond. There is now much more response at initial throttle and less response at full throttle, varying with engine RPM, versus the old mapping which had very little initial throttle response and a lot of response near full throttle and did not change with RPM.
- Engines will now create smoke when damaged.
- Some improvements and fixes have been made to the collision system. In particular, the player car's chassis should interact far more correctly with the ground surface. Also of note is that curbs seem to be more drivable.
- The anti-stall automatic clutch aid has been improved. (Although all our motors still can't actually stall)
- Drafting now actually reduces your car's downforce, not just drag.
- Atmospheric conditions used by the physics are now responsive to altitude, instead of being sea level all the time. At higher altitude tracks there will be properly reduced engine power and aerodynamics effects.
- Engine power has been recalibrated to match dyno reference conditions, which results in a couple of percent more power when near sea level.
- Engine throttle response is reworked to more correctly match how real motors respond. There is now much more response at initial throttle and less response at full throttle, varying with engine RPM, versus the old mapping which had very little initial throttle response and a lot of response near full throttle and did not change with RPM.
- Engines will now create smoke when damaged.
-Безумие проехав год в Кубке снимать жёлтые полосы и думать, что ты знаешь всё. По сравнению с Эрнхардтом, мы все малыши. Мы можем знать, что всё знаем, но это не так. - Джефф Бёртон, 1994 год, Атланта. Последняя гонка его дебютного сезона.
-О способностях Эрнхардта на суперспидвеях обычно говорят «мог видеть воздух». Сам Дейл скромничал – «я просто еду туда, куда никто не едет».
-О способностях Эрнхардта на суперспидвеях обычно говорят «мог видеть воздух». Сам Дейл скромничал – «я просто еду туда, куда никто не едет».

